12/4/2023 0 Comments Undying warlock 5e scagOur current game is not really combat oriented, DM throws away fights on us, and we usually run away from most if we can, unless they give us no quarters or unless they are undead (we have a ranger with undead favored enemy -.-, who freaks out and attacks as soon as he senses the presence of undead sadly). You think of classes as if they have fixed roles, that is manual playing, role playing has no such borders unless players wants such characters, playing without a tank is not really a big problem as there are smart npcs to which are generally mre dangerous and won't attack your tank unless they have good abilities to taunt(swashbuckler, some cleric, fighter and paladin subclasses), even then they might find a way through with a proper plan (and 14+ int npc would and should, if your party is famous enough). (like enter a demiplane and read stuff for a century or two without sleeping, eating, drinking or even breathing? no big deal for the character) If you are simply going through the game as a number crunching challenge to see who hits more you might be right about Undying Warlock, but imho it's level 10 ability overshadows all class features in the game since it gives character the opportunity to outlive his/her enemies with ease, living with pocket dimension is entirely feasible with it. (my character is an avowed, cleric of knowledge-1, wizard/order of scribes-3, and training to be a monk atm) In the current campaign i am playing we have a death Cleric/undying Warlock (1,3 atm) i suspect he strives for 5 cleric/death, 5 wizard/necromancer, 10 warlock/undying, or some similar combination. Living 10 times longer, without needing to breath, eat, drink, sleep and being immune to magical aging.(level 10)īeing able to regain lost limbs unless they are not completely destroyed.(level 14) Safe passage from low level undead(as they usually suffer wisdom penalties, they are likely going to fail saving throws, anyway if you have 2-3 levels of cleric to support your character you might turn undead if rest fails) But you're also limited to just your magical wooden stick. The latter doesn't need Dexterity that much, making the feat a more attractive option and potentially opening the door to additional feats. The former prioritizes Dexterity (or Strength, if you're investing in the Moderately Armored feat) while letting you wield a variety of magical weapons acquirable over your career. Another strong contender is Pact of the Tome, so you can learn shillelagh along with one of those cantrips, but both come with their drawbacks. Whether you take up the Pact of the Blade or not, I definitely suggest learning at least one of the melee cantrips: either booming blade or green-flame blade. This subclass works incredibly well in melee combat. Speaking of their defenses against the undead, the majority of undead monsters are melee combatants with no ranged options. Their early defenses are great against undead, and poison won't affect undead, but you won't always be fighting undead enemies. This is kind of like the subclass's wild card spell. And ray of sickness scales upward, to 6d8 poison damage. Yeah, it's a spell slot that you have to take a short rest to get back, but that's not a big deal. Getting access to false life means you don't need Fiendish Vigor, and it scales up to 5th-level spell slots for 1d4 + 24 hit points. Getting access to spare the dying, alone, should clue you to that. Anyone who has played this class please let me know if I should invest a character in it. Hey! I'm new to the warlock class and I thought a lich would be a super cool patron but I've heard some bad reviews on the undying warlock. Monstrous Compendium Vol 3: Minecraft Creatures
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